Tuesday, April 26, 2011

Tuesday, March 29, 2011

Lighting II progress

Responsible for Lighting

Saturday, December 18, 2010

AnimationVFX Final: MafiaBot Walk Cycle

Responsible for: Concept + Modeling + Rigging + Animation + Lighting

Wednesday, November 10, 2010

Character Sculpture Progress: Rexxar (Concept by Blizzard)

Testing out the work flow...Re-tapologized the face and baked normal / ao map.
Also slapped on a simple 3 directional light setup to test render.

Added Teeth and Belt Buckle

Wednesday, October 20, 2010

Hard Surface 2: current progress








Test Renders of my 2nd model for hard surface 2 final... Mafia Bot


a couple Test Render of my Lambo got one more model to work on...
It's 8AM right now that means 5 hours left till they're due. Gotta get going!

Friday, October 1, 2010

Monday, August 16, 2010

HardSurface Modeling Progress


concept by Weta (from the movie District 9)

Sunday, July 25, 2010

BodyPaint current Progress





zbrush: 3d Dragon sculpture progess

This dragon is my first ZBrush piece. I wanted to sculpt a dragon that is not your typical big teeth dragon monster. The concept design is inspired by crane, sea-horse, and desert horned lizard.




Monday, June 21, 2010

3D whale shark model




Final Render