Tuesday, April 26, 2011
Tuesday, March 29, 2011
Monday, February 28, 2011
Saturday, December 18, 2010
AnimationVFX Final: MafiaBot Walk Cycle
Responsible for: Concept + Modeling + Rigging + Animation + Lighting
Wednesday, November 10, 2010
Character Sculpture Progress: Rexxar (Concept by Blizzard)
Testing out the work flow...Re-tapologized the face and baked normal / ao map.
Also slapped on a simple 3 directional light setup to test render.
Added Teeth and Belt Buckle
Wednesday, October 20, 2010
Hard Surface 2: current progress
Test Renders of my 2nd model for hard surface 2 final... Mafia Bot
a couple Test Render of my Lambo got one more model to work on...
It's 8AM right now that means 5 hours left till they're due. Gotta get going!
Friday, October 1, 2010
Monday, August 16, 2010
Sunday, July 25, 2010
zbrush: 3d Dragon sculpture progess
This dragon is my first ZBrush piece. I wanted to sculpt a dragon that is not your typical big teeth dragon monster. The concept design is inspired by crane, sea-horse, and desert horned lizard.
Monday, June 21, 2010
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